■Contents
1. Basic information
2. Game flow
3. Stop system
4. State explanation
5. Specifications
6. Effect
【basic information】
housing
reel arrangement
Paytable
game flow
stopping system
State description
segment and lamp
No | name |
1 | Seg |
2 | frame lamp |
3 | G-GAME |
4 | BIG-BANG |
5 | Chaos pattern navigation |
6 | flame lamp |
generally
It usually consists of two states of Prometheus (High Accuracy and Omen Suggestion). You can check the status with the seg for each status and the color of the frame lamp.
State determination
lamp/status | generally | Prometheus |
Seg | orange | purple |
frame lamp | reddish purple | purple |
flame lamp | – | flashing |
G-GAME
ART bonus basic stage
1 set 50G + α
State determination
Seg | red |
frame lamp | orange |
G-GAME | lighting |
BIG-BANG
ART bonus premium stage
1 set 100G
State determination
Seg | White |
frame lamp | White |
G-GAME | flashing |
spec
basic information
Model type | art bonus |
Net increase in AT | 1G/about 2.0 sheets |
Bonus Probability/Machine Discount
setting | G-GAME first hit | BIG-BANG | Machine split |
1 | 1/240.91 | 1/16384 | 96.00% |
2 | 1/234.41 | 1/16384 | 98.50% |
3 | 1/227.93 | 1/16384 | 100.10% |
4 | 1/221.73 | 1/16384 | 104.20% |
5 | 1/216.06 | 1/16384 | 109.20% |
6 | 1/210.39 | 1/16384 | 114.10% |
Normal Chance Role Probability
setting | watermelon | cherry | cherry replay | chance pattern | middle cherry |
1 | 1/84.02 | 1/87.38 | 1/100.82 | 1/204.80 | 1/16384.00 |
2 | 1/82.13 | 1/85.33 | 1/98.11 | 1/198.89 | |
3 | 1/80.31 | 1/83.38 | 1/95.53 | 1/184.09 | |
4 | 1/78.58 | 1/81.51 | 1/93.09 | 1/175.23 | |
5 | 1/77.01 | 1/79.82 | 1/90.90 | 1/167.61 | |
6 | 1/75.42 | 1/78.11 | 1/88.68 | 1/180.63 |
Shift to normal medium mode
Mode/Founder | watermelon | cherry |
high probability migration | 25.00% | 25.00% |
Normal stock winning rate
stay mode | whole bell | watermelon | cherry | cherry replay | chance pattern | middle cherry |
generally | 0.10% | 5.00% | 7.00% | 10.00% | 15.00% | 100.00% |
accuracy | 0.20% | 7.00% | 10.00% | 15.00% | 20.00% | 100.00% |
Small role probability at ART
setting | common bell | watermelon | cherry | cherry replay | chance pattern |
1 | 1/84.02 | 1/87.38 | 1/100.82 | 1/204.80 | 1/204.80 |
2 | 1/82.13 | 1/85.33 | 1/98.11 | 1/198.89 | 1/198.89 |
3 | 1/80.31 | 1/83.38 | 1/95.53 | 1/184.09 | 1/184.09 |
4 | 1/78.56 | 1/81.51 | 1/93.09 | 1/175.23 | 1/175.23 |
5 | 1/77.01 | 1/79.82 | 1/90.90 | 1/167.61 | 1/167.61 |
6 | 1/75.42 | 1/78.11 | 1/88.68 | 1/180.63 | 1/180.63 |
ART stock winning rate
Setting/Founder | whole bell | watermelon | cherry | cherry replay | chance pattern | Chaos replay(S) | Chaos replay(W) |
common | 0.20% | 7.00% | 10.00% | 15.00% | 20.00% | 100.00% | 100.00% |
staging
1. Effects
(1)Overview
Internal state and elected state suggestive effect
(2)Effect types and expectations when levers are operated
Production name | degree of expectation |
Dock, meteor, wind, swirl, S line | ★ |
Thunder, flame, ice, flower shower, upside-down robe | ★★ |
X Slash | ★★★ |
reverse dock, reverse meteor | ★★★★ |
▼Dokkun
▼Meteor
▼Wind
▼Spiral
▼S line
▼Lightning
▼Flame
▼Ice
▼flower blizzard
▼Reverse robe
▼Reverse Docking
▼Back Meteor
2.Seg pattern production
(1) Overview
Any of the same numbers will be announced as an ART bonus winning announcement.
The internal state is suggested by the operation pattern of the seg, the type of reach production, the display result, etc.
(2) Expected results
1.Seg ten pie pattern expectation
When tenpai, it is easier to get odd number tenpai than even number tenpai.
2. Expected result pattern
Barake eyes < order = middle right alignment = left and right alignment = all even numbers = all odd numbers < even number tenpai < odd number tenpai < reach eyes (only for this omen)
reach pattern | |||
7P7 | |||
P7P | |||
PP7 | |||
7PP | |||
P77 | |||
50P |
3. Expectation level of seg matching pattern
You can expect better internal conditions (stock winning, quantity) with odd number matching than even number matching.
Expect multiple stocks of P matching.
7 sets are expected to have a high continuity rate stock.
Reach production
▼Seg Complete
A production that fuels the development of a one-shot production.
When two “0” are displayed on the segment, it will develop into a “one-shot effect (PUSH button effect)”.
▼ Tornado
It is a production in which the segment pattern is displayed in reverse.
It will be successful with all the same pattern reversal.
▼ Emblem G
It will be a success if the deca G is completed with the push button.
▼ Rank UP Reach
When the 2nd stop, the seg color changes to create a pattern matching effect.
If you continue up to 3 games and continue 3 games, the jackpot will be rich.
▼Step UP Reach
When all reels stop or 1st stop, the seg color changes to create a pattern matching effect.
Up to 3 games can be continued.
▼ Hit Chance
A PUSH button effect that develops when two or more “0”s are displayed in the segment.
▼ Count 100
PUSH button production that will be successful if “100” is displayed on the segment.
Up to 2 games continue
▼ Pseudo-Ren
At the time of BET, the seg color changes to create a pattern matching effect.
If you continue up to 5 games and continue 5 games, the jackpot will be rich.
▼ Chaos cut-in
At the time of BET, the seg color changes to create a pattern matching effect.
If you continue up to 5 games and continue 5 games, the jackpot is rich
Blue < Red < Gold < Rainbow
Suggestion to continue during judgment
The level of expectation changes with the production segment color that suggests the continuation of ART . White<Red<Gold
There are rules for voice types and expectations. Men (Normal) < Women (Continuous Rich)
BGM change
Directed BGM that suggests ART continuation and internal state (continuation rate)
only (normal) < BGM with song (rich continuation) < With female vocal song (confirmed continuation & high continuation rich)