■ Table of contents
1. Basic information
2. Game flow
3. Stop system
4. State explanation
5. Specs
6. Direction

 

【Basic information】

Housing

 

Reel array

Dividend table

Game flow

Stop system

State description

Seg and lamp

No name
1 Seg
2 Frame lamp
3 Artemis lamp
4 BONUS lamp
5 Flame lamp

generally

It usually consists of two states: Prometheus (predictive suggestion). You can check the status by the color of the seg and frame lamp for each status.

Status determination

Lamp / status generally Prometheus
Seg Orange Orange
Frame lamp yellow Orange
Flame lamp – – Blinking

Bonus judge

If you win a bonus with a set of segs or 1G series, a big bonus or a regular bonus will be displayed in the reel action.
When the reels rotate in the reverse direction, “777” will be BIG, and “BARBAR BAR will be REG”.

BONUS

If the
crystal symbols are aligned during the two BONUS bonuses of BIG (acquired number / approx. 204) and REG (acquired number / approx. 60), the seg will rotate, and the seg will be aligned to acquire BONUS 1G series.

Status determination

Lamp / status BIG BONUS REG BONUS
Seg red green
Frame lamp Pink green
BONUS lamp Lit Lit
Artemis lamp Lights up with 1G consecutive wins Lights up with 1G consecutive wins

spec

Basic information

Model type ART bonus

Bonus Probability / Machine Discount

Configuration BIG REG Sum Machine split
1 1 / 240.91 1 / 361.36 1 / 144.55 96.00%
2 1 / 344.41 1 / 351.61 1 / 140.64 98.50%
3 1 / 27.93 1 / 341.90 1 / 36.76 100.10%
4 1 / 21.73 1 / 332.59 1 / 33.04 104.20%
5 1 / 216.06 1 / 324.07 1 / 129.63 109.20%
6 1 / 10.39 1 / 315.59 1 / 26.24 114.10%

Chance role probability

Configuration Middle crystal alignment A Lower crystal alignment A Middle crystal alignment B Lower crystal alignment B Right-down crystal alignment Right-up crystal alignment Middle crystal alignment C
common Displayed as part of A bell zero 1 / 19.28 Displayed as part of B-bell zero 1 / 128.00 1 / 09.23 1 / 68.04 1 / 372.36

Directing

effect

(1) Overview

Internal state and winning state suggestion production

(2) Effect type and expectation when lever is operated

Direction name Expectation
Snow, waves
Storm, strong wind, sun, white reverse ★★
White Kasaya → Kasaya, Red Kasaya ★★★
Flame, Sakura Fubuki, Red Kasaya → Kasaya ★★★★

 

▼ Snow

▼ Wave

 
▼ Storm
 
 
▼ Strong wind
 
 
▼ Sun
 
 
▼ Kasaya
 
 
 
▼ Kasaya (white)
 
 
▼ Kasaya (red)
 
 
▼ Flame
 
 
▼ Sakura Fubuki
 
 

(3) Effect type and expectation after 3rd release

Direction name Expectation
Dock’n (white)
Wind of light / from left, around seg / upper left ★★
Wind of light / from right, around seg / lower right ★★★
Dock’n (red), shine notice ★★★★

▼ Dock’n (white)

 
 
▼ Dock’n (red)
 

▼ Wind of light / From the left
 

 
 
▼ Wind of light / from the right
 

 
 
▼ Seg circumference / lower left
 

▼ Around the segment / lower right
 

 
 
▼ Shine notice
 

 

Seg design production

(1) Overview

The same number will be used to announce the winning of the ART bonus.
The internal state is suggested by the operation pattern of the seg, the type of reach effect, the display appearance, etc.

(2) Expectation of the displayed result

1. Expectation level by roll type

At the time of tempai, it is easier to prepare odd-numbered tempai than even-numbered tempai.

2. Roll pattern expectation

Bare eyes <Scissors eyes <Middle right alignment <Strong chance eyes (3, 5, 7 only) <Reach eyes (only this precursor)

Reach eyes
37F
73F
7F7
3F3
5F5
F23

Reach production

▼ Normal

▼ Frame advance
 

 
▼ Heart sounds
 

 
▼ Lightning

▼ Cherry blossom chance
 

 
 
▼ Countdown