■Contents
1. Basic information
2. Game flow
3. Stop system
4. State explanation
5. Specifications
6. Effect

【basic information】

housing

reel arrangement

Paytable

game flow

stopping system

State description

segment and lamp

Noname
1Seg
2frame lamp
3G-GAME
4BIG-BANG
5Chaos pattern navigation
6flame lamp

generally

It usually consists of two states of Prometheus (High Accuracy and Omen Suggestion). You can check the status with the seg for each status and the color of the frame lamp.

State determination

lamp/statusgenerallyPrometheus
Segorangepurple
frame lampreddish purplepurple
flame lampflashing

G-GAME

ART bonus basic stage
1 set 50G + α

State determination

Segred
frame lamporange
G-GAMElighting

BIG-BANG

ART bonus premium stage
1 set 100G

State determination

SegWhite
frame lampWhite
G-GAME
flashing

spec

basic information

Model typeart bonus
Net increase in AT
1G/about 2.0 sheets

Bonus Probability/Machine Discount

settingG-GAME first hitBIG-BANGMachine split
11/240.911/1638496.00%
21/234.411/1638498.50%
31/227.931/16384100.10%
41/221.731/16384104.20%
51/216.061/16384109.20%
61/210.391/16384114.10%

Normal Chance Role Probability

settingwatermeloncherrycherry replaychance patternmiddle cherry
11/84.021/87.381/100.821/204.801/16384.00
21/82.131/85.331/98.111/198.89
31/80.311/83.381/95.531/184.09
41/78.581/81.511/93.091/175.23
51/77.011/79.821/90.901/167.61
61/75.421/78.111/88.681/180.63

Shift to normal medium mode

Mode/Founderwatermeloncherry
high probability migration25.00%25.00%

Normal stock winning rate

stay modewhole bellwatermeloncherrycherry replaychance patternmiddle cherry
generally0.10%5.00%7.00%10.00%15.00%100.00%
accuracy0.20%7.00%10.00%15.00%20.00%100.00%

Small role probability at ART

settingcommon bellwatermeloncherrycherry replaychance pattern
11/84.021/87.381/100.821/204.801/204.80
21/82.131/85.331/98.111/198.891/198.89
31/80.311/83.381/95.531/184.091/184.09
41/78.561/81.511/93.091/175.231/175.23
51/77.011/79.821/90.901/167.611/167.61
61/75.421/78.111/88.681/180.631/180.63

ART stock winning rate

Setting/Founderwhole bellwatermeloncherrycherry replaychance patternChaos replay(S)Chaos replay(W)
common0.20%7.00%10.00%15.00%20.00%100.00%100.00%

staging

1. Effects

(1)Overview

Internal state and elected state suggestive effect

(2)Effect types and expectations when levers are operated

Production namedegree of expectation
Dock, meteor, wind, swirl, S line
Thunder, flame, ice, flower shower, upside-down robe★★
X Slash★★★
reverse dock, reverse meteor★★★★
▼Dokkun
▼Meteor
▼Wind
▼Spiral
▼S line
▼Lightning
▼Flame
▼Ice
▼flower blizzard
▼Reverse robe
▼Reverse Docking
▼Back Meteor

2.Seg pattern production

(1) Overview

Any of the same numbers will be announced as an ART bonus winning announcement.
The internal state is suggested by the operation pattern of the seg, the type of reach production, the display result, etc.

(2) Expected results

1.Seg ten pie pattern expectation

When tenpai, it is easier to get odd number tenpai than even number tenpai.

2. Expected result pattern

Barake eyes < order = middle right alignment = left and right alignment = all even numbers = all odd numbers < even number tenpai < odd number tenpai < reach eyes (only for this omen)

reach pattern
7P7
P7P
PP7
7PP
P77
50P
3. Expectation level of seg matching pattern

You can expect better internal conditions (stock winning, quantity) with odd number matching than even number matching.
Expect multiple stocks of P matching.
7 sets are expected to have a high continuity rate stock.

Reach production

▼Seg Complete

A production that fuels the development of a one-shot production.
When two “0” are displayed on the segment, it will develop into a “one-shot effect (PUSH button effect)”.

▼ Tornado

It is a production in which the segment pattern is displayed in reverse.
It will be successful with all the same pattern reversal.

▼ Emblem G

It will be a success if the deca G is completed with the push button.

▼ Rank UP Reach

When the 2nd stop, the seg color changes to create a pattern matching effect.
If you continue up to 3 games and continue 3 games, the jackpot will be rich.

▼Step UP Reach

When all reels stop or 1st stop, the seg color changes to create a pattern matching effect.
Up to 3 games can be continued.

▼ Hit Chance

A PUSH button effect that develops when two or more “0”s are displayed in the segment.

▼ Count 100

PUSH button production that will be successful if “100” is displayed on the segment.
Up to 2 games continue

▼ Pseudo-Ren

At the time of BET, the seg color changes to create a pattern matching effect.
If you continue up to 5 games and continue 5 games, the jackpot will be rich.

▼ Chaos cut-in

At the time of BET, the seg color changes to create a pattern matching effect.
If you continue up to 5 games and continue 5 games, the jackpot is rich
Blue < Red < Gold < Rainbow

Suggestion to continue during judgment


The level of expectation changes with the production segment color that suggests the continuation of ART . White<Red<Gold
There are rules for voice types and expectations. Men (Normal) < Women (Continuous Rich)

BGM change

Directed BGM that suggests ART continuation and internal state (continuation rate)
only (normal) < BGM with song (rich continuation) < With female vocal song (confirmed continuation & high continuation rich)