■ Contents

1. Basic information
2. Game flow
3. Stop system
4. State explanation
5. Specifications
6. Effect

[basic information]

housing

reel arrangement

Paytable

game flow

stopping system

State description

segment and lamp

Noname
1Seg
2frame lamp
3Gslash
FourPrometheus+
FiveBONUS
6flame lamp

Normal state

It usually consists of three states: High Accuracy and Prometheus (Omen Suggestion). You can check the status with the seg for each status and the color of the frame lamp.
After reaching 888 games in the normal state, G-GAME starts when the number of premonitory games is completed.

State determination

lamp/statusgenerallyaccuracyPrometheus
Segorangeorangeorange
frame lamplight bluepinkorange
flame lampflashing

G-GAME preparation

It will be the preparation stage until the start of AT. G-GAME starts when 7 replays are established.

State determination

frame lampWhite
BONUSflashing

G-GAME

Basic stage of AT bonus

State determination

Segorange
frame lamppink
BONUSlighting

super chronos

Add the number of games Specialized ZONE
segment will be added.

State determination

Segorange
frame lampyellow
Gslashlighting
BONUSlighting

Prometheus+

After AT ends,
AT continuation with stage segments where continuation / discontinuation is decided

State determination

Segorange
frame lampgreen
Prometheus+lighting

specs

basic information

Model typeAT bonus
Net increase in AT1G/about 3 pieces
ceiling functionNormal 888 games + α

Bonus Probability/Machine Discount

settingsATMachine split
11/278.1397.80%
21/263.5399.00%
31/249.77102.90%
Four1/237.86105.50%
Five1/226.01112.90%
61/213.27119.60%

probability of chance

Common to all settingsbottom right clocktop right clock1st chancesecond chance
1/109.231/168.041/2184.531/372.36

Mode transition rate

Common to all settingsbottom right clocktop right clockA BellB Bellchance pattern
23.83%24.22%0.39%2.73%12.50%

AT rush rate

settinggenerally
bottom right clocktop right clockA BellB Bellchance pattern
15.00%10.00%0.07%0.15%20.00%
25.00%10.00%0.13%0.17%20.00%
35.00%10.00%0.17%0.24%20.00%
Four5.10%10.00%0.20%0.33%20.00%
Five5.11%10.00%0.26%0.45%20.00%
65.11%10.00%0.28%0.48%20.00%
settingaccuracy
bottom right clocktop right clockA BellB Bellchance pattern
118.19%27.98%0.99%1.99%75.00%
218.19%27.98%0.99%1.99%75.00%
318.19%27.98%0.99%1.99%75.00%
Four20.25%30.02%1.50%2.40%75.00%
Five22.00%32.06%1.50%2.40%75.00%
625.00%35.00%2.00%3.50%75.00%

Continuation rate of additional reverse rotation freeze

Extra reverse rotation freeze that occurs when entering AT and during AT.
The additional freezing of continuation rate management continues at a maximum of 80%.

AT continuation rate

AT loops with a continuation rate of 33% to 89%.
The higher the setting, the higher the continuation rate will be won.

staging

1. Effects

(1) Overview

It is an internal state and winning state suggestion production.

(2) Effect type and expectation image when lever is operated

Production namedegree of expectation
snow waves
Storm, strong wind, sun, white reverse robe★★
White reverse robes → robes, red reverse robes★★★
Flame, Sakurafubuki, Red reverse robes → robes★★★★
▼Snow
▼Wave
▼Arashi
▼ Strong wind
▼Sun
▼Robe
▼ Reverse robe (white)
▼ Reverse robe (red)
▼Flame
▼Sakura blizzard

(3) Effect type and expectation image after 3rd release

Production namedegree of expectation
Dokkun (white)
Wind of light/from the left, around the segment/upper left★★
Wind of light / from the right, around the segment / lower right★★★
Dokkun (red), shine notice★★★★

▼ Dokkun (white)

▼ Dokkun (red)
▼Wind of light/From left
▼Wind of Light/From Right
▼ Around the segment / lower left
▼ around segment / lower right
▼ Brilliance notice

2.Seg pattern production

(1) Overview

Any of the same numbers will be announced as an AT bonus winning announcement.
The internal state is suggested by the operation pattern of the segment, the type of reach production, and the display result.

(2) Expected results

1.Expectation of each type of outcome

Even numbers (2, 4, 6) and 1<3<5<7

2. Expected result patterns

Barake eyes <Scissors eyes <Middle right aligned <Strong chance eyes (3, 5, 7 only) <Reach eyes (real omen!?)
* The more red numbers, the more chances

Reach eyes
37F
73F
7F7
3F3
5F5
F23

(3) Seg start, rotation, stop pattern

1. Starting pattern
starting patterndegree of expectation
Normal start
start flashing★★
Start with figure 8★★★
Starting from the left segment★★★★
Starting from the right segment★★★★★
2. Rotating pattern
rotation patterndegree of expectation
Normal rotation
flashing rotation★★
rotate in a circle★★★
3. Stop pattern
stop patterndegree of expectation
Normal stop
stop blinking★★
Right segment EF occurs before stop★★★

(4) Expected ball output when seg is aligned

situationExpected ball output
normal mediumWhen the numbers are aligned in the segment, if you are aligned in any of the red segments 333, 555, or 777, you can expect a bonus with a high continuation rate. 333, 555 matching has a high possibility of high continuous AT bonus 777 matching has a high continuous AT bonus (MAX continuation rate 89%)
FreezeBonus continuation rate of 66% or more is confirmed when 333 are complete in all rotation reach with freeze.
During G-GAME333, 555 have a high possibility of winning in the special zone 777 all together will be transferred to the special zone
Super Chronos Medium333, 555, 777 set is confirmed to add 3 digits

3. Reach production

(1) Overview

The level of bonus expectation changes depending on the developing reach type and content.

1. Various reach expectations and rules
Production nameversiondegree of expectation
normal reachshort
Middle★★★
long★★★
super long★★★★★
frame-by-frame reachshort★★
Middle★★★
long★★★★
super long★★★★★
heartbeat reachlow speed★★
Medium speed★★★
high speed★★★★
super fast★★★★★
lightning reachshort★★★
Middle★★★
long★★★
super long★★★★★
cherry blossom chanceThe cherry blossom chance shifts with the same scissor eyes of all red!?★★★★
countdown reachWhite < blue < green < red < rainbow changes expectations★~★★★★★
full rotation reachIs the final stop 333, 555, 777 frozen?★★★★★

2. Expected reach numbers

The expected degree of numbers at each reach is the image below.
1, 2, 4, 6 < 3 (chance) < 5 (chance) < 7 (very hot)
* Usually, bonuses are common

3.F design

If the F pattern stops on the right segment with normal reach short, it will develop into either frame advance reach or lightning reach
. the bonus is confirmed when the F pattern stops 4 times.
(The number of F symbols stopped by normal reach short is also included in the number of times.)
Also, when the F symbol is displayed with loose eyes, it becomes a reach eye , and after that, the clock pattern will be shifted to the bonus until the maximum of 5 times.

4.Other productions

1. Pre-announcement production

“BONUS lamp blinking” when operating the lever and “bottom panel turning off” when releasing the 3rd is a confirmed bonus!?