■ Table of contents
1. Basic information
2. Game flow
3. Stop system
4. State explanation
5. Specs
6. Direction

Basic information

Housing

Reel array

Dividend table

Game flow

Stop system

Part of the reach

State description

lamp

No name
1 Notification lamp
2 Pegasus lamp

spec

Basic information

Model type Normal A type

Bonus Probability / Machine Discount

Configuration BIG REG Sum Machine Discount
1 1 / 239.2 1 / 481.9 1 / 150.84 97.65%
2 1 / 237.4 1 / 409.6 1 / 150.31 99.59%
3 1 / 235.7 1 / 360.1 1 / 42.47 101.40%
4 1 / 234.1 1 / 318.1 1 / 34.85 103.40%
5 1 / 232.4 1 / 287.4 1 / 28.50 105.22%
6 1 / 230.8 1 / 260.1 1 / 22.27 107.12%

Small role probability

Configuration Replay Bell Cherry Grapes
1 1 / 7.30 1 / 128.5 1 / 34.49 1 / 8.95
2 1 / 8.87
3 1 / 8.80
4 1 / 8.80
5 1 / 8.77
6 1 / 8.73

Small role bonus duplication probability

Configuration Replay Bell Weapon cherry Grapes Middle cherry 1 piece role
1 0.02% 0.39% 2.30% 0.09% 100.00% 100.00%
2 0.39% 0.07%
3 0.78% 0.06%
Four 0.78% 0.09%
Five 1.17% 0.08%
6 1.17% 0.07%

Directing

Bonus announcement

Normal pattern

When the bonus is established, the notification lamp lights up at the end of the game

Discomfort production

Bonus notification different from usual Notification
during various operations Notification lamp lights, changes in various operation sounds, silence, etc.

BGM change

BGM changes when certain conditions are met

BGM type conditions
Nocturne Arrange Normal BB winning
Unit 1.5 Nocturne BB won in 1G series
Unit 4 Nocturne After the bonus ends, BB winning within 32G
Bossa Nova-style Nocturne Winning BB in doublet games within 100G
Ave Maria Arrange Winning BB in doublet games within 1000G
Ninth arrangement BB won by the announcement of Pegasus
Arrange the four seasons Normal RB winning
Unit 4 four seasons After the bonus ends, RB wins within 32G