■ Table of contents
1. Basic information
2. Game flow
3. Stop system
4. State explanation
5. Specs
6. Direction

Basic information

Housing

Reel array

 

Dividend table

 

Game flow

 

Stop system

State description

 

 

No name
1 Notification lamp
2 Dot

spec

Basic information

Model type A type

Bonus Probability / Machine Discount

Configuration BIG REG Sum Machine Discount
1 1 / 294.0 1 / 478.0 1 / 182.03 95.5%
2 1 / 285.0 1 / 461.0 1 / 176.11 98.3%
3 1 / 270.0 1 / 440.0 1 / 67.32 100.2%
Four 1 / 257.0 1 / 418.0 1 / 159.15 104.0%
Five 1 / 243.0 1 / 396.0 1 / 150.59 107.8%
6 1 / 225.0 1 / 368.0 1 / 399.62 113.0%

Small role probability

Configuration Replay Fish watermelon Weak cherry Strong cherry
1 1 / 7.3 1 / 6.8 1 / 273.1 1 / 85.3 1 / 256.0
2 1 / 6.8 1 / 262.1
3 1 / 6.7 1 / 252.1
Four 1 / 6.7 1 / 242.7
Five 1 / 6.7 1 / 234.1
6 1 / 6.6 1 / 226.0

Small role bonus duplication probability

Configuration watermelon Weak cherry Strong cherry
1 4.50% 6.25% 25.00%
2 4.31%
3 4.17%
Four 4.07%
Five 4.00%
6 3.85%

Directing

Bonus announcement

If the notification lamp blinks, the bonus winning
notification timing is established. The notification lamp blinks at any of the game or next game
BET, lever, rotation, 1st stop, 2nd stop, 3rd stop.

Dot production

hibiscus

BB or RB suggested by hibiscus orientation
BB rich if facing left

crash

Special effects that occur within 5 games after the bonus ends

noise

Noise is generated in the dots

Sound change

Notification sound change

Change to different “bibibi”, “dosun”, “zaburn”, “silence”

Start sound

“Delay”, “Small Bibibi”, etc.

BGM change

BGM changes when certain conditions are met

BGM type conditions
REG normal REG winning
REG old version After the bonus ends, REG wins within 5G or doublet games
BIG-1 Red 7 set BIG
BIG-2 White 7 match BIG
BIG-3 BIG with all the patterns
BIG-old version After the bonus ends, BIG wins in doublet games
BIG-Mensore 2 BIG win within 5 games after the bonus ends

* Doublet game (11, 22, 33 … 111, 222 … 999)

Winning sound change

The winning sound changes when the bonuses are aligned

kinds conditions
Red 7 BIG normal Red 7 BIG match
White 7 BIG normal White 7 BIG match
Mensore design normal Mensore pattern matching
Red 7 BIG old version After the bonus ends, BIG winning of doublet game (7 reds)
White 7 BIG old version After the bonus is over, BIG winning of doublet game (7 whites)
Mensore design old version After the bonus ends, the doublet game BIG is won (mensore symbols are aligned)
Mensore 2 BIG winning within 5 games after the bonus ends (common to BIG)