■ Table of contents
1. Basic information
2. Game flow
3. Stop system
4. State explanation
5. Specs
6. Direction
Basic information
Housing
Reel array
Dividend table
Game flow
Stop system
State description
No | name |
1 | Notification lamp |
2 | Dot |
spec
Basic information
Model type | A type |
Bonus Probability / Machine Discount
Configuration | BIG | REG | Sum | Machine Discount |
1 | 1 / 294.0 | 1 / 478.0 | 1 / 182.03 | 95.5% |
2 | 1 / 285.0 | 1 / 461.0 | 1 / 176.11 | 98.3% |
3 | 1 / 270.0 | 1 / 440.0 | 1 / 67.32 | 100.2% |
Four | 1 / 257.0 | 1 / 418.0 | 1 / 159.15 | 104.0% |
Five | 1 / 243.0 | 1 / 396.0 | 1 / 150.59 | 107.8% |
6 | 1 / 225.0 | 1 / 368.0 | 1 / 399.62 | 113.0% |
Small role probability
Configuration | Replay | Fish | watermelon | Weak cherry | Strong cherry |
1 | 1 / 7.3 | 1 / 6.8 | 1 / 273.1 | 1 / 85.3 | 1 / 256.0 |
2 | 1 / 6.8 | 1 / 262.1 | |||
3 | 1 / 6.7 | 1 / 252.1 | |||
Four | 1 / 6.7 | 1 / 242.7 | |||
Five | 1 / 6.7 | 1 / 234.1 | |||
6 | 1 / 6.6 | 1 / 226.0 |
Small role bonus duplication probability
Configuration | watermelon | Weak cherry | Strong cherry |
1 | 4.50% | 6.25% | 25.00% |
2 | 4.31% | ||
3 | 4.17% | ||
Four | 4.07% | ||
Five | 4.00% | ||
6 | 3.85% |
Directing
Bonus announcement
If the notification lamp blinks, the bonus winning
notification timing is established. The notification lamp blinks at any of the game or next game
BET, lever, rotation, 1st stop, 2nd stop, 3rd stop.
Dot production
hibiscus
BB or RB suggested by hibiscus orientation
BB rich if facing left
crash
Special effects that occur within 5 games after the bonus ends
noise
Noise is generated in the dots
Sound change
Notification sound change
Change to different “bibibi”, “dosun”, “zaburn”, “silence”
Start sound
“Delay”, “Small Bibibi”, etc.
BGM change
BGM changes when certain conditions are met
BGM type | conditions |
REG normal | REG winning |
REG old version | After the bonus ends, REG wins within 5G or doublet games |
BIG-1 | Red 7 set BIG |
BIG-2 | White 7 match BIG |
BIG-3 | BIG with all the patterns |
BIG-old version | After the bonus ends, BIG wins in doublet games |
BIG-Mensore 2 | BIG win within 5 games after the bonus ends |
* Doublet game (11, 22, 33 … 111, 222 … 999)
Winning sound change
The winning sound changes when the bonuses are aligned
kinds | conditions |
Red 7 BIG normal | Red 7 BIG match |
White 7 BIG normal | White 7 BIG match |
Mensore design normal | Mensore pattern matching |
Red 7 BIG old version | After the bonus ends, BIG winning of doublet game (7 reds) |
White 7 BIG old version | After the bonus is over, BIG winning of doublet game (7 whites) |
Mensore design old version | After the bonus ends, the doublet game BIG is won (mensore symbols are aligned) |
Mensore 2 | BIG winning within 5 games after the bonus ends (common to BIG) |